

(I found that out by measuring the grid with tape measure on my display, ehm) I am not yet sure what the correct approach should be, as the most digital painting hardware is rather small and so it is usually necessary to pan/zoom a lot, the most fluent way I have achieved is using the left hand to pan/pitch zoom and the right one to sketch.Īnyway, it is kind of possible already in Blender, the default grid is metric and you can precisely control your zoom using the "N" panel's focal length for an orthographic view camera, so in my case I can set the focal length to 65,7mm and the grid becomes about 1cm on my display, so that makes it 1:100. It would also be very useful to just be able to superimpose gracepensil on the scale model. For example: in an urban project I would be able to visually quantify the size of a certain portion of the lot (intuitively without use tools) and I could position elements such as trees of different sizes simply by sketch. So I ask you would it be possible in the future to implement a function that allows you to view objects in the correct scale in the monitor? maybe even being able to lock it. Furthermore, by drawing in scale you acquire automatisms that allow you to correctly represent what you have in mind. Each scale involves a certain degree of detail which helps to clarify. When I do this on paper, one thing that helps me a lot is the scale of representation. But I wanted to share my consideration: in my experience it is necessary to draw by hand when I am designing a certain product when I need to think about how that thing should be.

Hi everybody, I think this feature can have great potential.
#Grease pencil board how to
adding openings - takes two sets of lines and creates objects on their intersectionsĪs of now I covered all but 2, 7 and 8 in my demos, points 2 and 8 should be easy, 7 should be in principle also easy, but I have no idea how to make an UI for it. Connection keeper - takes lines with connected lines as parameters and extends/shortens them to keep the connectionsĩ. Dimensioning - takes lines and moves them according to the dimension inputĨ. Trimming - takes lines and trims the ends that go over connected linesħ. Connections recognition - takes lines and turns them into lines with lines they are connected to as parametersĦ. Axes snapping - takes straight lines with axis parameter and turns them into lines parallel to one of the axesĥ.

Axes recognition - takes straight lines and turns them into straight lines with an appropriate axis as a parameterĤ. Cleanup - takes straight lines and searches for lines with similar direction and colliding ends to turn them into a single lineģ. GP to lines - takes GP strokes and turns them into straight linesĢ. My current concept is actually to create a set of "modules" (if you are familiar with Darktable that kind of modules I mean) - each module acts independently and can be turned on or off (sort of like adjustment layers in Photoshop, now that I'm thinking about it), it doesn't change the original geometry, but takes it as a source and creates a modified copy, this way the whole thing stays completely parametric, the only data in the file is the original geometry, the modules used and their parameters.ġ. The user defines vectors of his axis directions, the reference lines find the closest one (angularly) and each wall snap to the direction assigned to it. Next step in grease pencil sketching to model: Snapping to predefined axes (and generating volumes)
